CIV4ArtDefines_Unit: (add your own button path)

		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HLH</Type>
			<Button>,Art/Interface/Buttons/Units/Gunship.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,5,10</Button>
			<fScale>0.36</fScale>
			<fInterfaceScale>0.7</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/HLH/Gunship.nif</NIF>
			<KFM>Art/Units/HLH/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/HLH/Gunship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_HLH_FORT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_HLH</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_HLH</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_HLH_FORT</SelectionSound>
			<ActionSound>AS3D_UN_HLH_FORT</ActionSound>
		</UnitArtInfo>

Audio3dScripts:

	<Script3DSound>
		<ScriptID>AS3D_LOOPSTEP_HLH</ScriptID>
		<SoundID>SND_HLH_RUN</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>80</iMinVolume>
		<iMaxVolume>80</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>FRONT</StartPosition>
		<EndPosition>FRONT</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>100000</iMinCutoffDistance>
		<iMaxCutoffDistance>100000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.0</fMinWetLevel>
		<fMaxWetLevel>0.0</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HLH_FIRE</ScriptID>
		<SoundID>SND_HLH_FIRE</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>0</iPitchChangeDown>
		<iPitchChangeUp>0</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HLH_HURT</ScriptID>
		<SoundID>SND_HLH_HURT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>90</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>
	<Script3DSound>
		<ScriptID>AS3D_UN_HLH_FORT</ScriptID>
		<SoundID>SND_HLH_FORT</SoundID>
		<SoundType>GAME_SFX</SoundType>
		<iMinVolume>100</iMinVolume>
		<iMaxVolume>100</iMaxVolume>
		<iPitchChangeDown>-4000</iPitchChangeDown>
		<iPitchChangeUp>4000</iPitchChangeUp>
		<bLooping>0</bLooping>
		<iMinTimeDelay>0</iMinTimeDelay>
		<iMaxTimeDelay>0</iMaxTimeDelay>
		<StartPosition>NONE</StartPosition>
		<EndPosition>NONE</EndPosition>
		<iMinVelocity>0</iMinVelocity>
		<iMaxVelocity>0</iMaxVelocity>
		<iMinDistanceFromListener>0</iMinDistanceFromListener>
		<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
		<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
		<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
		<iMinCutoffDistance>7000</iMinCutoffDistance>
		<iMaxCutoffDistance>7000</iMaxCutoffDistance>
		<bTaperForSoundtracks>0</bTaperForSoundtracks>
		<iLengthOfSound>0</iLengthOfSound>
		<fMinDryLevel>1.0</fMinDryLevel>
		<fMaxDryLevel>1.0</fMaxDryLevel>
		<fMinWetLevel>0.5</fMinWetLevel>
		<fMaxWetLevel>0.5</fMaxWetLevel>
		<iNotPlayPercent>0</iNotPlayPercent>
	</Script3DSound>

AudioDefines:

		<SoundData>
			<SoundID>SND_HLH_FORT</SoundID>
			<Filename>Sounds/Units/HLH_FORT</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HLH_FIRE</SoundID>
			<Filename>Sounds/Units/HLH_FIRE</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HLH_HURT</SoundID>
			<Filename>Sounds/Units/HLH_HURT</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HLH_RUN</SoundID>
			<Filename>Sounds/Units/HLH_RUN</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>

CIV4EffectInfos:

		<EffectInfo>
			<Type>EFFECT_HEAVY_FMG</Type>
			<Description>Heavy Futuristic machine gun</Description>
			<fScale>1.0</fScale>
			<fUpdateRate>1.0</fUpdateRate>
			<Path>Art/Effects/HEAVY_FMG/HEAVY_FMG.nif</Path>
			<bIsProjectile>0</bIsProjectile>
		</EffectInfo>

